Wednesday, 6 July 2016

End of term!!!

                   Hi guys,

I am here telling you about term Three at BMNS. It is the end of term two and I am looking forward to the the school cross country.It is a great way to get out doors and get some fresh air.

Wednesday, 29 June 2016

The first movie we made had to base a message on change your perspective.

Media (Tech Arts)

In Media we have been working on movies. The second movie we made could be anything we wanted. So we did that.

Thursday, 26 May 2016

This is related to our central idea (humans discover through exploration) because the European and Russian space agencies are exploring the unexplored part of the moon.They are discovering new parts of the moon through exploration.Their long term goal is to return of human to the surface and perhaps permanent  settlement.

Sunday, 15 May 2016

activity 1

Right a story on these topics:
What makes a great family
A global issue that you want to solve
My future
visting overseas

My future!

Activity 1

Right a story on these topics:
What makes a great family.
A global issue that you want to solve.
My future.
visting overseas.

What makes a great great family!

What makes a great family is people that care for you look after you and most of all make you happy!
Yes you might fight same times but that is what makes you a family.
Everybody needs to look after your a family because what really makes a good family is love love love and love!! You always need to love your family even when you think you don't you will always love your family!

Thursday, 5 May 2016

Student Blogging Challenge!

          student blogging challenge 

Activity 1

board games

The game clue and a little something about the game:      

Clue is the only board game on this list made possible because of Adolf Hitler. Clue/Cluedo was devised in 1943 by a wartime fire warden named Anthony E. Pratt, who came up with the game while "walking his beat" in between the Nazi .

                           The game monopoly and somethings about it:                                                                                        Darrow first took the game to Milton Bradley and attempted to sell it as his personal invention. They rejected it in a letter dated May 31, 1934.After Darrow sent the game to Parker Brothers later in 1934, they rejected the game as "too complicated, too technical, [and it] took too long to play. Darrow received a rejection letter from the firm dated October 19, 1934.During this time, the "52 design errors" story was invented as a reason why Parker rejected Monopoly, but this has more recently been proven to be part of the Parker-invented "creation myth" surrounding the game.

Snakes and Ladders is an ancient Indian board game regarded today as a worldwide classic.[1] It is played between two or more players on a game board having numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according todie rolls, from the start (bottom square) to the finish (top square), helped or hindered by ladders and snakes respectively.
The game is a simple race contest based on sheer luck, and is popular with young children.[2] The historic version had root in morality lessons, where a player's progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes). A commercial version without morality lessons and published by Milton Bradley is named Chutes and Ladders.